Saturday, March 30, 2013

365 Days of Jazz Hands - Day 88

FRIDAY, MARCH 29th, 2013

RULE #8:  Never cower.

If the game ball is spiked toward a player and that player ducks out of the way, resulting in the ball hitting the ground, the ball is deemed "gettable" and the fault falls squarely onto the cowerer.  The guilty player is to lose one life for this act of cowardice and shall be looked down upon in shame by the other players of the game.

Cowering is hand jazzing's polar opposite and where effort reigns supreme, there is no justification for deploying a senseless act of fear.

There are two forms of the cower.  The first category is borne from the fear of pain.  A particularly powerful spike of the beach ball may inflict a stinging sensation that can last for several moments of time.  The amount of time a beach ball travels from spike to the moment of impact is a fraction of a second and the cower is generally a knee jerk reaction.  One does not know if they are brave or a coward until the instant the brain recognizes that a spike is likely heading their direction.  This is considered the moment of truth.  When one comes to the conclusion that they play the game in fear, the psychological pain is much more damaging than the few moments of discomfort that physical impact causes.

The second category is borne from the fear of losing a life, where any limb or even the entire body intentionally withdraws in the opposite direction of the beach ball's trajectory, spiked or not, as to prohibit contact.  This method of cowering is a calculated and deliberate character flaw and will likely draw the ire of the competitors, resulting in an abundance of spikes aimed at the face.  Not only is one life removed from the guilty cowerer's total allotment, but the lack of good judgment will cast an unshakable, dark shadow.

Today's Jazz Hands did not deflect or compromise rays of illumination.  

Day eighty-eight complete.  


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